Anomic Agent – Angel Cartel – Dramiel

UPDATE: 30 Aug 17 – Run on Live Server with this fit. Mission OK, no change noticed.

Anomic Agent – Angel Cartel – Dramiel – Last Completed 22 Sep 17

My Daredevil vs Anomic Angel Dramiel

With Level 5 skills, this fit worked on the date above.
Here are some pilots who tried alternate fits –  Burner Dramiel Kills

After my previous attempt on the test server I had some difficulty getting the mission again, but it finally came up and I ran a fit from Anize Oramara’s blitzing document. There is a slight difference, I used Navy Cap Booster 400’s and not 25’s. I have a feeling that is a misprint.
What I really liked about the fit is that it is better suited to the damage the Dramiel deals. Two other fits I considered, concentrated on Explosive damage but the Dramiel is punching out 55 EM damage per second which is considerable. While the Daredevil starts with 50% EM armour resists it doesn’t hurt to boost that figure.
Adding an extra Explosive Hardener only increases the resistance a few points, adding an EM Hardener almost removes that part of the hit. And that is how it played out on test except I forgot to turn the Hardeners on (again) and nearly lost the ship.
Learning from my mistake I took the fit to Tranquillity and lived to tell the tale. Not only that, I found the mission enjoyable rather than heart stopping.

The Enemy:
The Dramiel will Warp Scramble at 16km for 2 points, Stasis Webify at 18km for a -60% speed reduction. Chase speed is 2,900m/s and it will try to orbit you at 500m.
Burner Dramiel Stats – by Chruker

Before Activating the gate:
Set ‘keep at range’ to 1500m and ‘orbit’ to the same.
Select overheat on the Explosive Hardener and the Neutron Blasters.
Check all modules for damage, ensure guns are loaded, ensure Small Electrochemical Capacitor Booster I is loaded.
Ensure you have Cap Booster charges in the hold.
Turn on both the Hardeners as you activate the gate.

On Landing:
Make sure your Hardeners are on!
The Angel Dramiel was about 4k’s away.
Target and Lock with both Webifiers – this will drop his speed down to just under 100m/s.
Select ‘Approach’.
At 4km’s turn the guns on and watch your cap, if you lose the hardeners you will lose the ship. Use Cap Boosters as needed.

What happened:
When I got to 1,500m his shields were gone and his armour was evaporating. I fired a few Boosters to maintain the ships capacitor and he died.

Edit: 1200m seems to be the sweet spot for approach. Last attempt took 40 seconds.
Ainzie lists Anti S for this mission, reduction in cap need by 25% over Void S. Might explain the Cap Booster 25’s he suggests? or maybe not…
Edit: Navy Cap Boosters 200 are fine, they provide a nice trickle load that matches the requirement. 4 x Consumed.

Consumed: 42 x Void S and 2 Navy  Cap Boosters 400.

No Skill Hard-wiring Implants – Skills at level 5
[Daredevil, slight change to Anize Oramara’s fit]
Corpii or Centii A-Type Small Armor Repairer
Centus, Core or Corpus B-Type Armor Explosive Hardener
Centus, Core or Corpus B-Type Armor EM Hardener
Magnetic Field Stabilizer II

Stasis Webifier II
Stasis Webifier II
Small Electrochemical Capacitor Booster I – Navy Cap Booster 400
Light Neutron Blaster II – Void S
[Small Remote Armor Repairer I off-line as Heat Sink, not required]
Light Neutron Blaster II – Void S

Small Nanobot Accelerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump II

Nanite Repair Paste x 20



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