Anomic Agent – Guristas – Worm

Anomic Agent – Guristas – Worm – Last completedJune 2023 – OK
All skills at 5, Set of x03 Rocket based implants shown on video.

New 2022 Youtube Video: My Daredevil vs Anomic Agent Gurista’s Worm

You can reduce cap booster consumption by managing your repper. As long as your Deadspace Kinetic Armor Hardener is overheated you shouldn’t take more than 25% armor damage per missile hit which is every 10 seconds or so.
Get hit, turn on repper for one cycle and that should fix the damage. Turn off and conserve cap boosters.

Here are some pilots who tried alternate fits – Burner Worm Kills

Background:
There wasn’t much recent information on this mission, or at least post Citadel expansion, most fits use a Stasis Webifier but they lost 5% of their velocity modifier during the last patch, so to be on the safe side I ran this twice on Singularity before risking it on Tranquillity.

The Enemy:
The Guristas Worm has a top speed of 3600m/s, can Warp Disrupt (1 point) out to 50Km’s, locks in less than 3 seconds. You must close the distance and Warp Scramble the Worm, to shut down its Micro Warp Drive, to have any chance of defeating him.
With that in mind it is a good idea to make sure everything is ready before you activate the gate.
Burner Worm Stats –  by Chruker

Before you activate the gate:
Set ‘orbit’ to 800m and ‘keep at range’ to 1,300m.
Check all modules for damage, ensure guns are loaded, ensure Cap Booster is loaded and you have spare Cap Booster charges in the cargo hold.
Activate both Hardeners.

On Landing:
Target and select orbit.
Turn your MWD on.
Don’t forget your Armor Repper !!
If you are taking too much damage overload the Faction Hardener and monitor heat damage.
Activate Warp Scrambler at 10 km’s (9,900m overloaded).
Turn off your MWD at 5km and select ‘keep at range’ [the reason you do this is to close the gap to less than 2,500m. With MWD on the best you will achieve is 2,400. With it off you will close to 100m but 1200m-1400m is sweet]
Activate guns at 3km’s – the closer you are the better.

Overload guns when the Worm is into armour. This can take a while. Be patient.
Maintain approach and don’t let him get outside 2,500m or you are wasting ammo.
Your Warp Scrambler will shut him down to 360m/s and you should be doing 460m/s.
Keep an eye on your ships capacitor, you have plenty of Cap Boosters so use them.

Remember, He only has a Warp Disruptor [1 point] on you, if it all goes bad just align and run away. The point will drop after 50km’s. (that is of course if you still have MWD left)

Consumed – 112 Void s and 4 x Navy 400 Cap Boosters.

[Daredevil, this fit is slightly different from most]
Corpii A-Type Small Armor Repairer (or Centii)
Centus B-Type Armor Kinetic Hardener (or Core, Corpus)
Magnetic Field Stabilizer II
Any Faction Armor Kinetic Hardener (except Domination and Republic)

Coreli A-Type 5MN Microwarpdrive (or Gistii)
Faint Epsilon Scoped Warp Scrambler (Faction WS if you have the Isk)
Small F-RX Compact Capacitor Booster

Light Neutron Blaster II – Void S
[Empty High slot] (or remote armor rep offline as a heat sink]
Light Neutron Blaster II – Void S

Small Kinetic Armor Reinforcer II
Small Auxiliary Thrusters II
Small Ancillary Current Router I

Void S x1228

Fly Safe,
Yad

7 thoughts on “Anomic Agent – Guristas – Worm

  1. Glad it did, I haven’t tested this mission in a while and I am always nervous after a big expansion patch. CCP have a habit of fixing things that weren’t broken 🙂

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  2. I used the alpha clone version of my main, without even having the lvl5 skill for t2 blasters, with modal light neutron particle accelerators, and caldari navy antimatter charge. Also, i used t1 cold-gas mwd, c-type repper and 2 dark blood kinetic hardener, and semiconductor memory cell instead of the auxiliary thrusters. For this, i had to run away, turn back and overheat mwd two or three cycles to catch it. If the first overheat cycle is damaging the mwd, then i wouldn’t risk more and just run away. The tank was still strong, but the damage was barely enough. I killed him with 91% damaged overheated guns. Maybe i started overheating the guns a little too early, but i definitely had to start when it was still in shield. Occasionally i overheated one of the hardeners too.

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    • Good feedback.
      Like everything Eve there is an easy and a hard way. You chose the hard way which is cool.
      I guess the reason most people say that Level 5 skills are needed is because they blame skills when they fail. You have proven the skills don’t matter, just the pilot 🙂

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